Video Games Evolution to ESports

Electronic sports commonly known as eSports is a term used for the centrally organized competitive gaming tournaments at a professional level. Most popular esports gaming categories are the real-time fighting, strategy and battlefield games.

The concept of esports all started with a game named SPACEWAR in 1972 where 24 players joined to win the one year’s Rolling Stone magazine. This esports event remembered as Rolling Stone. This is how esports started.

The video games industry has grown to become a multi-billion pound industry in the space of a few decades.

And esports is now carving out its own market within that. It’s on track to reach revenues of almost $1.6bn by 2023, increasing from just $776m in 2018, according to Newzoo data. Esports has around 495m viewers, according to Newzoo data, with this expected to reach 646 million viewers by 2023.

Esports Evolution

In 1981 an organization was founded whose core purpose was to promote video games and publicize the gaming winners through various publications.

For the first time a FPS (First Person Shooting) game Quake was introduced that powered the esports in 1997. This is when the FPS esports was truly born. The winner of the tournament got the Ferrari of game developer as a winning prize.

Not only the FPS games started to exhibit in the race of esports while the strategy games also jumped in after the release of a very popular game StartCraft. Real-time strategy games are focused on careful decision-making and planning while on the other hand, FPS games are focused on how quickly you respond the to the situation. When FPS gaming is the focus of a player, needs an efficient and speedy gaming system. Nowadays most of the newbie players go with a fully loaded best-prebuilt gaming setup under budget or even can build one with their choice. Computers are preferable over the gaming consoles for competitive games.

Esports has risen to an extent from the beginning of the new millennium with the rise of popular tournaments. In 2000, Cyber Games and the Electronic Sports World Cup was launched.

Major League Gaming (MLG)

In 2002, Major League Gamingaka MLG featured a variety of games from RTS (Real Time Strategy) games to FPS games with the prize offerings of more than $170k. Their mission was to promote the esports gaming on a global scale and to deliver gaming content to a larger audience anywhere anytime through their live streaming platform.

The MLG Pro Points Ranking System has become a benchmark for deciding the best aggressive players all throughout the planet. Gamers taking part in MLG Pro Circuit occasions, online rivalry at MLG’s Gamebattles, a cross-stage web based gaming competition framework with enlisted clients surpassing 10 million, alongside accomplice occasions like Gfinity-an association in the UK which has more than 100 online competitions consistently for a plenty of games and gamers of different levels (Gfinity, n.d.), and Australia Cyber League (ACL) Pro-Australia’s chief eSports association, the ACL runs Australia’s just Pro Circuit, comprising of numerous live occasions held in significant urban areas across Australia. Leg tendon hosts various games, including, however not restricted to: Call of Duty, Halo, StarCraft 2 and League of Legends.

MLG was likewise the primary significant competition to be facilitated on TV in North America, with the 2006 “Corona 2” series being broadcast over the USA Network, anyway not prevailing with regards to building up a significant crowd.

Global StarCraft II League

The Global StarCraft II League (GSL), a group from South Korea extensively accepted to be the most recognized StarCraft II association and consequently perhaps the overwhelming power of the RTS world. The GSL has been multiplying its watchers reliably consistently since its dispatch in 2010 and at present flaunts an incredible 17 and a half million absolute perspectives on alone. (, 2015). Considering other streaming sites, for example, Team Liquid, the GSL as of now holds a number surpassing 50 million watchers.

Nonetheless, the eSports world would not exist without thrilling, observer amicable games for contenders to play. All through the last decade, most rounds of this kind have been delivered.

The Most Popular eSports Games

There’s thousands of the games that arrange the eSports tournaments but few of them are the ones most popular among the gamers for huge viewership and prizes. Being one of these popular eSports games is not as easy as it seems.

This esports gaming industry is evolving day by day and streaming is becoming very common. With the evolution, games have also evolved and some of the most popular esports games have incredibly changed the esports  by providing the most fascinating gameplays. Here’s the most popular games for esports.

  1. Fortnite
  2. Overwatch
  3. League of Legends
  4. Grand Theft Auto V
  5. DOTA 2
  6. Overwatch
  7. Counter Strike: Global Offensive
  8. World of Warcraft
  9. APEX
  10. PUBG

At the point when individuals examine customary games, the odds are they’re discussing football, ball, rugby, golf, and tennis. Despite the fact that the assortment as far as computer games is more extensive than at any other time, individuals are possibly discussing a limited handful varieties and titles with regards to eSports.

It’s hard to say that first-individual shooter titles are the most mainstream eSports games. That is totally ordinary in light of the fact that the ability hole between players at the least positions and the ones at the most significant level can be huge and immediately took note.

Patricia a expert content creator and SEO expert having Proven record of excellent writing demonstrated in a professional portfolio Impeccable grasp of the English language, including press releases and current trends in slang and details.

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